The following is a list of crafts currently available on Dark Isles. We are working on extending this list to also include dyeing, jewelry making, chandlery, glass working, pottery and cobblery.

Alchemy

The skill of mixing together a variety of ingredients including herbs, roots, minerals and animal by-products to produce useful salves, potions, poisons, dyes and poultices using the mix command and a mortar and pestle. In order to mix herbs together, you will need to be holding a mortar and pestle and have an empty gray vial in your inventory. Place the herbs you wish to mix together in the mortar (you will need at least one) and simply type: mix. Each herb has its own effects both positive and negative. Combining herbs together combines these effects and experimentation will be required to get the result you want. As your alchemy skill increases, you will notice when you look at the various herbs, you will get hints about their potential properties. The higher your skill, the more useful the hints.

Brewing

Essential for any Innkeeper, the brewing skill allows the character to create a range of beers and wines using the brew command, a stove, a copper kettle and various other implements. Typing brew with no arguments following will give you a list of all the drinks you can brew. As your skill level increases, as does the number of drinks you can make.

Carpentry

Use the carpentry skill to construct a wide range of furniture, tools and other objects out of wood for yourself or to sell on to others at a profit. The following is a list of tools you will need to make your way in carpentry:

  • a small wood carving knife with a dark wooden handle
  • a small iron bladed chisel with a wooden handle
  • a steel bladed saw with a wooden handle
  • a wooden mallet made of dark wood

Typing woodcraft with no arguments following will give you a list of all the items you can craft. As your skill level increases, as does the number of items you can make.

Cooking

The art of taking several ingredients and putting them together to create something appetising and profitable. Like with brewing, typing cook on its own will list the things you can cook. In order to cook, you will require a stove, pots and pans. As your skill level increases, as does the number of meals you can make.

Leather Working

This skill allows you to not only create a variety of items from leather, but also gives you the ability to be able to clean and cure skins. To see what items you can create using this skill, type make. As your skill level increases, as does the number of items you can make.

Smithing

Tailor

Currently four different types of harvesting skills exist in game: Fishing, Gathering, Mining, and Wood Chopping. All harvesting skills are cost work time to use. Your work time is replenished once per day.

 

Fishing

In order to fish with any success you will need the fishing skill, a fishing pole (can be made by a carpenter) and some sort of bait (can be gathered). You can fish in both fresh and salt water, each producing a different selection of fish.

To begin, you will need to hold the fishing pole and bait your hook using the baithook command. The syntax is: baithook . For example: baithook grub Following that, you can castout if you are in a room with fresh or salt water and then you will need to wait until you catch something. The greater your skill, the sooner you are likely to get a fish on the line. Certain bait types increase the chances of catching something considerably.

Once you have a fish on the end of the line, you can use the reelin command to land your catch.

 

Gathering

Perhaps initially the easiest of the skills to learn, requiring no tools and able to be done in a wide range of areas. Different regions yielding different produce. Some items are easier to gather than others, and how long it takes to find something is dependant on the level of skill and perception of the gatherer.

 

Mining

In order to mine, you will require a pick and be in an area suitable to be mined in. It may take some trial and error and speaking in character to other similarily skilled players to find places which produce the ores you require. Some ores are easier to find than others, with skill having an impact on what range of metals you can find. The higher your skill, and the greater your strength, the quicker the success.

 

Wood Chopping

As one might guess, wood chopping requires an axe to be held. You must be in a forest to use this skill and your chance of success is dependant upon your skill. Likewise the quality and type of wood you yield.

Players can create simple structures themselves without the aid of staff and builders through the use of the construct command. For example: construct leanto. They will need to collect a number of materials in order to do so, and work on their survival skill.

The type of  shelters available to be built and their requirements are:

Lean-To

10 short logs of dark wood

10 large, cleaned and uncured squares of skin

3 lengths of dried vine

Beach Hut

40 lengths of sun-bleached driftwood

10 lengths of dried vine

2 large, cleaned and uncured squares of skin

Wood Hut

40 long boards

10 lengths of dried vine

2 large, cleaned and uncured squares of skin

Teepi

9 eight foot poles of rough heartwood

8 large, cleaned and uncured squares of skin

2 lengths of dried vine

Tent

3 eight foot poles of rough heartwood

6 large, cleaned and uncured squares of skin

4 lengths of dried vine


Customising

If you meet certain criteria, you may be able to customise the descriptions of your home or shop through the use of the RMEDIT command.

The criteria to use this command is as follows:

  • Their total roleplay points must be over 1,000
  • Their donation level must be over $25.00
  • They must be the owner of the room they are trying to edit
  • They must have 25 RPP available to spend

Each time the room is saved, 250 RPP is deducted from the character. This command enables you to edit both the room description and the room title. It also allows you to view the room owner, rent and the number of rooms set on the house.

 

Guidelines for use:

  • Spell check your descriptions
  • Keep descriptions over 3 lines in length
  • Format your descriptions
  • Keep colour use to a minimum


Rules for use:

Do not describe the room to be more than what it should be. For example, describing a hut as a mansion, or describing a room that has a dirt floor as having a wooden floor.

Do not include objects in the description that should not be there and have not been paid for. For example, describing the room as having a four poster oak bed without an object in the room to represent it. Any abuse of this command will result in the ability to use it being removed.

 

Any abuse of this command will result in the ability to use it being removed.