
Name of Race: Aartiran Humans
Height range: 5'7" to 6'3" (most fall around 5'9")
Weight range: males tend to be 160 - 210, females 140 - 190
Build: tend to be somewhat stocky, well built but muscular.
Hair colour range: Lighter shades of brown, reds, and occasional blonde. Very few darker colours, though dark brown is the most common among any darker shades.
Eye colour range: brown, blue, hazel, amber, and rarely green
Skin colour range: lighter colours
Social characteristics
Life span: Child 1-12, Young Adult 13-15, Adult 16-50, Old age 51-80
Population: pre cataclysm, approximately 200,000 , post cataclysm approximately 20,000.
Number of villages: 2: Seahaven, the main city, and Milford, a more rural farming village.
Location of villages: Southern tip of Heas, where it comes closest to Tarkas, is Seahaven. Milford is located further east and north a bit.
Average number of offspring per family: 1 - 3, though most births are only 1, twins or more are highly rare.
Type of culture:
Technology level: similar to Virothian, though with more advanced knowledge of the ocean, boats, and sailing
Weapon Types: Polearms, smaller swords, and axes capable of cutting wood as well as flesh tend to be preferred. They are generally not a war-like people, but what battle do they do know is typically survival or on the sea, so the most effective weapons in those situations are prized.
Armour Types: leather and chain are usually worn, chain becoming more exquisite and detailed to show rank or influence. On the water, only a fool goes around in anything that makes it harder to swim.
Building type: mostly wood, amongst the port, but more influential and wealthy people, which often go hand in hand, own stone buildings.
Main foods they eat: large amounts of ocean fish, with some farmed vegetables, farm animal products, and wild fruits on the side.
Typical clothing style: most wear lighter clothing suitable for action around water or in the wilderness, though as one progresses up the social scale, they find more and more "socialised" clothing. VERY little silk, mostly linens of plain and decorative colours. Wool sometimes, but not often. Some cotton, as well, is also pretty prevalent.
Typical occupations: fishermen and sailors, given the need for using water as a method of travel in many cases. miners and stonemasons are highly valued but difficult to obtain, given that all stonework is centralised in one location: conveniently owned by the King of Heas, and a major source of his continued ruling. skilled hunters are valued, but a dangerous vocation, given the occasional excursion of demons into the wilds. Craftsmen of all kinds are as prized as anywhere, and teachers as well: the existence of the Imani tribe, as well as the king's ruling, only reinforces how important some amount of knowledge is, to the Aartiran society.)
Differences (if any) between male and female and how they are treated: most Aartiran culture is accepting, but women are still frowned upon, if working certain jobs. Most craft work, scholarly vocations, and anything related to 'traditional' roles for women are welcomed, and peculiarly enough, women are also welcomed into many boating occupations without qualm. When it comes to physical labour such as mining, fighting, or cutting trees, Aartiran men get a bit stiff about their pride as men.
Method of transport: boats as small as canoes, and as large as war galleys.
Their view of the darkness: Punishment from the Gods for some ancient wrong, to be survived and repented for. If everyone worships the Gods duly, perhaps they will lift this curse.
Their view of magic: A gift from the gods, and not to be abused: Quite similar to Telantha, but more accepted. Destructive magic is seen as extremely dangerous, and those who wield it without swearing to the king or a merchant lord often find themselves with their tongues removed, limiting their ability to use it at all. Healing magic is similarly suppressed or forced into service. With a healthy ransom offered for any rogue caster, citizens are more than happy to report them.
Their view of each of the other races (Skrel, Tir, all human sub races):
Skrell - nice folk, but a little primitive, eh? Still, their hearts are in the right places. They're a bit rowdy, and if something violent happens, it's probably a Skrel's work. Jarel Armanis has cut down on the racist accusations of late, but the group still tends to suspect Skrel'eth of anything from broken windows to murdered citizens.
Tir - Odd ones, and a bit too individualistic. If they can be kept tame, they make wonderful artisans and musicians, but they're useful as fodder in minor skirmishes between merchant lords, as well.
Sayaki: They're strong, but they keep the demons off of our doorstep, so that's fine with us. Still, they're a bit forceful.
History, what they have been doing over the last couple of centuries:
They were originally established as a colony from Aartiru to interact with the Skrel, and research the island so often called the birth place of the humans, in writings older than the oldest scholar.
Approximately three hundred years ago, they landed on Heas, and immediately began altering the landscape to fit their needs. Forest were cut down for farmland, and a quarry dug. For unknown reasons, which could include war, sea storms, or divine intervention, communication was lost with the mainland, and so the colony began to thrive on its own. A considerable kingdom was built, centered almost entirely around a single large city of Seahaven, and without any connection to outside lands, the most influential people quickly became the rulers of Heas. At least, in name. There were still the native Imani, who detested the Aartiran's invasion of their homeland. The Imani, however, were quickly routed and forced off into the forests and deep places of Heas.
Since they settled into the island, they've set about exploring the island, something that has been halted by their own fears, conflict with the natives, and then the cataclysm and the demons that followed. They've built up quite a decent settlement, but rarely leave it. In fact, they seem quite content to simply survive, given the odds against them, but there is an underlying ambition in many of the rulers of the city, a lust to dominate all of the region, rather than just their own little haven.