Today saw the last of my exams and school work for the year and I admit that I am more than a little pleased to be finally freed of that commitment.
As a result, the code updates of late have been few and far between, though I have managed to be able to sneak in the odd one or two:
Wisdom: It now restricts the number of skills you can learn. You'll see this bit of information at the bottom of your skill lists.
Gem-Stones: Now, when you mine you'll have a small random chance of finding a gem stone. These are worth a small packet and are very valuable to anyone who wants to get into jewellery making.
Mining: Now, certain types of mines are only detectable and minable once you reach a certain level of skill.
Scent Tracking: Another command built into the scent skill. Allows a Wolfkin to track someone they know through recog over a short distance. Exactly how far is dependant on perception and skill.
Scent Fix: Recognising someone concealed based on scent now works properly with the familiarity values and the scent skill. There was a bit of a bug there.
Recog Fix: There was a small bug that meant the list of people you have recognised was showing up wrong. This should now be fixed now.
Tir: Thanks to Tigerlily, the Tir information has been restored to the website.
I'll be posting and working on more code and the like over the next few weeks. It is good to be back :)