Part One: Through the Menus

It is important to have a bit of a think about who and what your character is before you begin the creation process as your thoughts towards this will dictate and influence the choices you make as you proceed through the various menu screens.

Step One: Character Name
This should be different from your account name.
The name should be fitting to this world.

Step Two: Gender
Only two options, male or female. This has no effect on either attributes or your skills.

Step Three: Race
The options you will be presented with here will be dependant upon how much total roleplaying points you have gained. If this is your first character, your options will be limited to Human - Aartiran and Skrel'eth. Aartiran's are the default human race. Skrel'eth are a blue skinned barbarian like people. It is important you read up on any information available on the race you wish to play before selecting it.

Step Three B: Special Race
You may be offered the option of selecting a special race. Each person can have only one at a time, so choose very carefully. Of all those available, the Vek'pem Ahyre is the hardest to play and may have the shortest of life spans. It is important that you read all the information available about a special race before selecting it.

Step Four: Age
You will be offered an age range dependant upon the race you have selected. Keep in mind that it is not possible to play a child character without permission from the staff and usually requires the character to be experienced in the game world and have at least 2000 TRPP (total roleplaying points) to be considered. Skrel'eth age much faster than Humans so their age range is much shorter.

Step Five: Height
You will need to select a height from five options:
 
  • (vs) very short
  • (s)  short
  • (n)  normal
  • (t)  tall
  • (vt) very tall

If you wish your character to be very short, you would enter: vs.

Step Six: Weight
You will need to select a weight from five options:

  • (s)  skinny
  • (l)  lean
  • (n)  normal
  • (p)  plump
  • (o)  overweight

If you wish your character to be skinny, you would enter: s

Step Seven: Hair Colour
You will be offered a range of hair colours dependant upon the race you have selected.
To select a particular hair colour, simply type the name of the one you want.

Step Eight: Eye Colour
You will be offered a range of eye colours dependant upon the race you have selected.
To select a particular eye colour, simply type the name of the one you want.

Step Nine: Skin Colour
You will be offered a range of skin colours dependant upon the race you have selected.
To select a particular skin colour, simply type the name of the one you want.

Step Ten: Attributes
For this step, you will need to order the attributes from most to least important to your character concept. You need to include each attribute once. And write out only the first three letters of each attribute. For example a person who wished to concentrate on combat and strength might choose the following:

str agi con dex int wis per psy

Step Eleven: Confirming
At this point you will be asked to review the information selected so far, and if you are happy with it, type A to accept and if you wish to redo it, select C to change. Selecting A will take you back to the main menu where you can select your newly created character and enter the game world.


Part Two: Through the Tutorial

Once in game, there are a few more steps to setting up your character. As at this point you are in the game, if you have any questions, you can use the newbie question to ask other players and staff. To do this, type the word newbie followed by your question. The instructions for what you need to do at each stage can be read by typing look. It is important to read through all the information given.

Step Twelve: Short and Long Descriptions
This bit can be difficult for the new character to grasp the concept of, so we will cover it in two parts. Firstly what it is, and secondly, what is an acceptable short and long description.

When you type LOOK you will be shown the room description, a list of players and NPCs (non-player characters) and a list of objects. The characters will be listed like:

  A massive Skrel'eth male with bright aquamarine eyes.
  A skinny runt of a man who is missing an arm.
  A shapely lass with long flowing golden hair.
  A weathered man with a matted, greying beard.
 
In the examples above, the blue text is what we call the short description, and the red text is the long description. Both are combined to form what you see when someone else types look.

You set the short description by using the SHORT  and the long description with the LONG command. For example:

  short a massive Skrel'eth male
  long with bright aquamarine eyes

Now, rules and guidelines for setting the short and long description:

  • describe ONLY your characters physical appearance. Your character may be kind-hearted, but that's not something people find out by only looking at you.
  • do not include things such as profession, or personality. Ie don't use the word thief, or mage or warrior.
  • do not include clothing as these can change from day to day.
  • describe only what people can see.
  • beauty is in the eyes of the beholder. Just write up what your character looks like, don't tell other people to consider your beautiful or, for that matter, ugly.
  • make sure that your physical appearance matches the traits of your race. Ie, no red Skrel'eth.
  • keep to the mythos. ie, no Orcs, Trolls, Angels, etc
If you are unsure, or have any questions at all, ask on the newbie channel.

Step Thirteen: Surname
The next thing you can set is your character's surname. It is entirely optional to set it, and it can be set by typing SURNAME followed by what ever you wish it to be.

Step Fourteen: Confirmation
To review your selections so far, type CONFIRM CHECK. If you are happy with what you have selected, type CONFIRM EXIT.

Part Three: Tutorial

You can now proceed through a small tutorial which will take you through some of the basic commands you need to know to make your way through the world. To see each part of the tutorial, you can type LOOK. Commands and help keywords are highlighted in bold bright blue. A help keyword refers to a help topic you can get further information on in game. You can do this by typing the word HELP followed by the topic. For example: HELP NEWBIE.

You will also be shown tips every so often. It is recommended that new players keep these on for the first few days as they can provide you with essential information on game play. If you have selected a special race, they will be customised to provide you with specific information about them not seen on the website (as it may not be public knowledge for everyone).

Step Fifteen: Advancement
After you have read the tutorial room about advancement, you may want to spend some of the RPPs (roleplaying points) you were given when you started. To see how many you have, type SCORE. To see what skills you have, type SKILLS. The command to spend your RPPs on a skill is RPPXCHANGE. For example, if you wanted to raise the fishing skill, you would use:

  RPPXCHANGE SKILL 'fishing'

Note the use of single quotes, this is important. The command RPPXCHANGE can be shortened to just RPP. It is important to pick skills that fit with the persona you have in mind for your character. If you intend for your character to peaceful and passive personality, then raising combat skills might not be appropriate.

Step Sixteen: Look Description
You will of read by now (hopefully) about looking at people and objects. So that you have something meaningful for people to see, you will need to set your own look description. This is a detailed description about your character, usually at least five lines long. It should follow the same rules as setting a short and long description.

To enter your look description, type DESC.

This will put you in a buffer where you can enter the text one line at a time. When you are happy with what you have, use /s to save. You also have the following commands available whilst in the buffer:

  • /a  aborts editor
  • /c  clears buffer
  • /d#  deletes a line #
  • /e# <text>  changes the line at # with <text>
  • /f  formats text
  • /fi  indented formatting of text
  • /h  list text editor commands
  • /i# <text>  inserts <text> before line #
  • /l  lists buffer
  • /n lists buffer with line numbers
  • /r 'a' 'b'  replace 1st occurance of text <a> in buffer with text <b>
  • /ra 'a' 'b'  replace all occurances of text <a> within buffer with text <b> usage: /r[a] 'pattern' 'replacement'
  • /s  saves text
If you need help at all, remember the newbie channel!


Continue to proceed through the tutorial, read everything, take your time, ask questions and when you are done, go through the last room and you will exit in the central square. From there, you can use HELP CITY to find your way around town and purchase some more suitable clothing from your character. One SOUTH and EAST from the square is a popular roleplaying location - The Whispering Wraith Tavern.

Good luck, and I look forward to seeing you in game!
Part One: Through the Menus

It is important to have a bit of a think about who and what your character is before you begin the creation process as your thoughts towards this will dictate and influence the choices you make as you proceed through the various menu screens.

Step One: Character Name
This should be different from your account name.
The name should be fitting to this world.

Step Two: Gender
Only two options, male or female. This has no effect on either attributes or your skills.

Step Three: Race
The options you will be presented with here will be dependant upon how much total roleplaying points you have gained. If this is your first character, your options will be limited to Human - Aartiran and Skrel'eth. Aartiran's are the default human race. Skrel'eth are a blue skinned barbarian like people. It is important you read up on any information available on the race you wish to play before selecting it.

Step Three B: Special Race
You may be offered the option of selecting a special race. Each person can have only one at a time, so choose very carefully. Of all those available, the Vek'pem Ahyre is the hardest to play and may have the shortest of life spans. It is important that you read all the information available about a special race before selecting it.

Step Four: Age
You will be offered an age range dependant upon the race you have selected. Keep in mind that it is not possible to play a child character without permission from the staff and usually requires the character to be experienced in the game world and have at least 2000 TRPP (total roleplaying points) to be considered. Skrel'eth age much faster than Humans so their age range is much shorter.

Step Five: Height
You will need to select a height from five options:
 
  • (vs) very short
  • (s)  short
  • (n)  normal
  • (t)  tall
  • (vt) very tall

If you wish your character to be very short, you would enter: vs.

Step Six: Weight
You will need to select a weight from five options:

  • (s)  skinny
  • (l)  lean
  • (n)  normal
  • (p)  plump
  • (o)  overweight

If you wish your character to be skinny, you would enter: s

Step Seven: Hair Colour
You will be offered a range of hair colours dependant upon the race you have selected.
To select a particular hair colour, simply type the name of the one you want.

Step Eight: Eye Colour
You will be offered a range of eye colours dependant upon the race you have selected.
To select a particular eye colour, simply type the name of the one you want.

Step Nine: Skin Colour
You will be offered a range of skin colours dependant upon the race you have selected.
To select a particular skin colour, simply type the name of the one you want.

Step Ten: Attributes
For this step, you will need to order the attributes from most to least important to your character concept. You need to include each attribute once. And write out only the first three letters of each attribute. For example a person who wished to concentrate on combat and strength might choose the following:

str agi con dex int wis per psy

Step Eleven: Confirming
At this point you will be asked to review the information selected so far, and if you are happy with it, type A to accept and if you wish to redo it, select C to change. Selecting A will take you back to the main menu where you can select your newly created character and enter the game world.


Part Two: Through the Tutorial

Once in game, there are a few more steps to setting up your character. As at this point you are in the game, if you have any questions, you can use the newbie question to ask other players and staff. To do this, type the word newbie followed by your question. The instructions for what you need to do at each stage can be read by typing look. It is important to read through all the information given.

Step Twelve: Short and Long Descriptions
This bit can be difficult for the new character to grasp the concept of, so we will cover it in two parts. Firstly what it is, and secondly, what is an acceptable short and long description.

When you type LOOK you will be shown the room description, a list of players and NPCs (non-player characters) and a list of objects. The characters will be listed like:

  A massive Skrel'eth male with bright aquamarine eyes.
  A skinny runt of a man who is missing an arm.
  A shapely lass with long flowing golden hair.
  A weathered man with a matted, greying beard.
 
In the examples above, the blue text is what we call the short description, and the red text is the long description. Both are combined to form what you see when someone else types look.

You set the short description by using the SHORT  and the long description with the LONG command. For example:

  short a massive Skrel'eth male
  long with bright aquamarine eyes

Now, rules and guidelines for setting the short and long description:

  • describe ONLY your characters physical appearance. Your character may be kind-hearted, but that's not something people find out by only looking at you.
  • do not include things such as profession, or personality. Ie don't use the word thief, or mage or warrior.
  • do not include clothing as these can change from day to day.
  • describe only what people can see.
  • beauty is in the eyes of the beholder. Just write up what your character looks like, don't tell other people to consider your beautiful or, for that matter, ugly.
  • make sure that your physical appearance matches the traits of your race. Ie, no red Skrel'eth.
  • keep to the mythos. ie, no Orcs, Trolls, Angels, etc
If you are unsure, or have any questions at all, ask on the newbie channel.

Step Thirteen: Surname
The next thing you can set is your character's surname. It is entirely optional to set it, and it can be set by typing SURNAME followed by what ever you wish it to be.

Step Fourteen: Confirmation
To review your selections so far, type CONFIRM CHECK. If you are happy with what you have selected, type CONFIRM EXIT.

Part Three: Tutorial

You can now proceed through a small tutorial which will take you through some of the basic commands you need to know to make your way through the world. To see each part of the tutorial, you can type LOOK. Commands and help keywords are highlighted in bold bright blue. A help keyword refers to a help topic you can get further information on in game. You can do this by typing the word HELP followed by the topic. For example: HELP NEWBIE.

You will also be shown tips every so often. It is recommended that new players keep these on for the first few days as they can provide you with essential information on game play. If you have selected a special race, they will be customised to provide you with specific information about them not seen on the website (as it may not be public knowledge for everyone).

Step Fifteen: Advancement
After you have read the tutorial room about advancement, you may want to spend some of the RPPs (roleplaying points) you were given when you started. To see how many you have, type SCORE. To see what skills you have, type SKILLS. The command to spend your RPPs on a skill is RPPXCHANGE. For example, if you wanted to raise the fishing skill, you would use:

  RPPXCHANGE SKILL 'fishing'

Note the use of single quotes, this is important. The command RPPXCHANGE can be shortened to just RPP. It is important to pick skills that fit with the persona you have in mind for your character. If you intend for your character to peaceful and passive personality, then raising combat skills might not be appropriate.

Step Sixteen: Look Description
You will of read by now (hopefully) about looking at people and objects. So that you have something meaningful for people to see, you will need to set your own look description. This is a detailed description about your character, usually at least five lines long. It should follow the same rules as setting a short and long description.

To enter your look description, type DESC.

This will put you in a buffer where you can enter the text one line at a time. When you are happy with what you have, use /s to save. You also have the following commands available whilst in the buffer:

  • /a  aborts editor
  • /c  clears buffer
  • /d#  deletes a line #
  • /e# <text>  changes the line at # with <text>
  • /f  formats text
  • /fi  indented formatting of text
  • /h  list text editor commands
  • /i# <text>  inserts <text> before line #
  • /l  lists buffer
  • /n lists buffer with line numbers
  • /r 'a' 'b'  replace 1st occurance of text <a> in buffer with text <b>
  • /ra 'a' 'b'  replace all occurances of text <a> within buffer with text <b> usage: /r[a] 'pattern' 'replacement'
  • /s  saves text
If you need help at all, remember the newbie channel!


Continue to proceed through the tutorial, read everything, take your time, ask questions and when you are done, go through the last room and you will exit in the central square. From there, you can use HELP CITY to find your way around town and purchase some more suitable clothing from your character. One SOUTH and EAST from the square is a popular roleplaying location - The Whispering Wraith Tavern.

Good luck, and I look forward to seeing you in game!
I will assume that if you have got this far, then you will be aware that Dark Isles is first and foremost a roleplaying game. However, rather than being the sort of roleplay you find on other MUDs and graphical MMORPGs, but rather is much more akin to the styles found on MUSHes.

The roleplay consists of emotes taken in turn by those in the same 'room' as you. Each emote is usually at least one line in length, and more commonly three to six lines. You can include speech in your emotes through the use of  text between "double quotes". All speech will be converted to the relevant language your character is speaking and will be understandable to all those that with enough skill in that language (or partially understandable). Words that are not understood are replaced with asterisks ******.

You can interact with other people and objects around you and use these tools to tell a story and develop your character.

If you are unsure how to go about things, I recommend just quietly entering a place where people are roleplaying (you can use the WHERE command to help you) and watch for a few rounds to see how others interact.

IC and OOC
lC stands for In Character and refers to any action your character would do (not you the player). OOC stands for Out Of Character. This refers to things relating to you the player. There is an OOC channel that is used for chatting out of character and should never be used to discuss IC information relating to your character. You would not ask on the OOC channel for someone to meet you at a certain location, nor would you ask how to kill a wolf, etc.






I will assume that if you have got this far, then you will be aware that Dark Isles is first and foremost a roleplaying game. However, rather than being the sort of roleplay you find on other MUDs and graphical MMORPGs, but rather is much more akin to the styles found on MUSHes.

The roleplay consists of emotes taken in turn by those in the same 'room' as you. Each emote is usually at least one line in length, and more commonly three to six lines. You can include speech in your emotes through the use of  text between "double quotes". All speech will be converted to the relevant language your character is speaking and will be understandable to all those that with enough skill in that language (or partially understandable). Words that are not understood are replaced with asterisks ******.

You can interact with other people and objects around you and use these tools to tell a story and develop your character.

If you are unsure how to go about things, I recommend just quietly entering a place where people are roleplaying (you can use the WHERE command to help you) and watch for a few rounds to see how others interact.

IC and OOC
lC stands for In Character and refers to any action your character would do (not you the player). OOC stands for Out Of Character. This refers to things relating to you the player. There is an OOC channel that is used for chatting out of character and should never be used to discuss IC information relating to your character. You would not ask on the OOC channel for someone to meet you at a certain location, nor would you ask how to kill a wolf, etc.






Command Syntax: emote <message>

This command displays your short description and then the text message. Dark Isles has dispensed with separate commands such as TALK or SAY for In Character speech and instead uses the 'emote' command for both actions and speech. The text you type inside quotation marks (") in the emote message indicates your character's speech and is displayed in the colour set by the COMMS command.

As you roleplay, you will automatically generate RPPs (roleplaying points). These are distributed every 15-20 minutes. If you log off before they are handed out, they will be given to you next time you are on and roleplaying. Please note that repeatedly spamming (repeating) the same emote (or almost the same emote) for the purpose of gaining RPP is against the rules. Those that break this rule will find their ability to gain RPP at all removed, or reduced.

A colon (:) can be used as a short-cut for the word 'emote'.

Example:

  > emote glances around her. She says, "Did you hear that?"

Will display:

  A short woman glances around her. She says, "(Human) Did you hear that?"

Other characters can be targeted or referred to by short description in the emote by using a #  or ~ followed by one of their description's keywords in the emote message.

Example:

  > emote looks at #short and shakes her head. "No, I didn't."

Will display

  A tall woman looks at a short woman and shakes her head. "No, I didn't."

The # or ~ character can also be used with your own name in the emote command to avoid starting an emote with your short description.

The @ character can be used in a similar manner to target objects that you are wearing, in your inventory or even in the room.


Dos and Don'ts

Emoting is the a key element of role-playing on Dark Isles, so it is important not only to use the correct command syntax but also to be sure that emotes follow role-playing guidelines.

Emotes describe only those things which others can perceive through their senses. Emotes shouldn't be used to state your character's thoughts, feelings, motivations, or anything else that other characters cannot directly see or hear. Phrases such as "emote thinks," "emote feels," and "emote wonders" are never correct in emotes. Instead, those things should be conveyed through emoting actions that indicate underlying feelings or by having your character say them aloud in the emote ("I wonder...," "I feel sad because...").

NOT: emote feels sad because her best friend is mad at her.
INSTEAD: emote stands with her face downcast as a tear rolls down her cheek.
NOT: emote wonders if anyone can spare a few coins.
INSTEAD: emote looks around the group seated at the table and gives a faint, crooked smile. "I'm short on coins. Can anyone spare a few?"


Emotes should be detailed enough to enable others to clearly understand what your character is doing, including where your character is in the room when appropriate.

VAGUE: emote sits down.
CLEARER: emote walks over to a small table away from the others and sits down.


POSE should be used after the emote to clarify to others where your character is in the room: 'pose sits at a table in the corner'.


Emotes should be open-ended and should not force RP on other players by preventing them from taking or avoiding actions if they chose or by describing an action they have not taken or that has not occurred.

CLOSED: emote trips Bob.
OPEN: emote sticks out his foot, attempting to trip Bob.
The "open" emote allows Bob to role-play either tripping or avoiding being tripped.

FORCED: emote laughs as Bob falls out of his chair and hits the floor.
Bob did not emote falling, so he is still seated. An emote by another player cannot change his position.

FORCED: emote screams as the room catches fire.
This is only acceptable in response to an staff-generated room echo/message saying that the room is on fire. If players want to RP a change to the game world's physical environment, they must arrange for a staff member to make the necessary building changes and send the necessary room echoes/messages seen by all players.

Note that players must realistically role-play the results of open emotes rather than always avoiding blows, magically escaping from restraining holds, and the like. If you find that a PC consistently and unrealistically takes advantage of open emotes in an OOC manner to avoid IC consequences, contact Dark Isles staff for assistance.


Emotes of two lines or more are preferred, though the actions described in emotes should not extend for an unrealistic length of time.

POOR: emote walks into the room, looks around, walks over to the bar and speaks with the bartender, and then returns to the doorway. After standing there for a few minutes, she shrugs her shoulders and walks back out to the street.

This string of actions would take at least five minutes to complete. It is not possible for other PCs to interact with the emoting character when this long a sequence is emoted; by the time they react to her entering the room, she has already left it. Length should come from detail rather than from multiple actions.

BETTER: emote walks into the room and stands just inside the doorway, clutching her cloak tightly about her with both hands. She turns her head rapidly, looking around the room with widened eyes, and then starts to walk with short, rapid steps over to the bar.

If you have questions about emoting or need assistance, please ask in the Dark Isles forums at http://www.dark-isles.net/forum/ or on the newbie channel in-game.